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History and evolution of digital video

Digital video technology has penetrated a wide range of industries from the television industry to the film industry, the video industry and most commonly; the internet. Digital video technology has improved quality of work, speed and efficiency in the latter sectors. The essay will focus on how the video technology has affected the above mentioned industries. How digital video technology influences television, film and the internet Story boarding Digital video technologies have improved the film making process through a range of techniques.

One such method is the use of story boarding. Story boarding technology assists filmmakers in the process of making a plan for movie creation. There are a wide range of story board software technologies such as Story BoardPro. The latter program is quite simple to use because all a film maker has to do is to open up the latter folder in one’s hard disk. Thereafter, a window will request for the video’s name. All the work will be stored in the form of a list on the story board. If a film maker wants to add a video clip, then they only need to locate a ‘new’ option on the tool bar.

Storyboard technology also facilities assortment of clips, deletion and grammar spell checks. After one has completed making the storyboard, they have the choice of printing out the completed version of the storyboard or leaving it in soft copy. These steps assist filmmakers to manage their clips more effectively and it also facilitates time efficiency. (Salt, 2006) In the past, film producers would have to plan out their movies as they went about performing activities. The problem with such an approach is that it leaves a lot of room for misjudgments and mistakes.

Storyboarding is particularly useful in enhancing video quality. This is because work is not done haphazardly. Some film producers may plot out all the details of a movie scene onto the storyboard; this will normally include information about framing and the conversations to be made by actors involved in the process. On the other hand, other producers may decide to adopt a less radical approach; they may simply decide to write out an outline of the plot to be used during production. Story boards are normally made up of a number of sketches.

The sketches give information about how dialogue and action can be mixed to come up with a comprehensive and elaborate product. It should be noted that storyboards may not always be necessary in all scenarios. For instance, when recording a function such as speech day, story boards become useless. However, when shooting a film with a series of scenes flowing one after the other, it would be wise to plan one’s session. The idea behind the use of storyboards is to facilitate careful preparation before peering into one’s camera. This type of digital video technology has provided film makers with a platform for organizing themselves.

(Cousins, 2006) Aspiring script writers may have problems trying to come up with good scripts. Digital video technologies can assist the latter group write good scripts. The assistance comes in the form of ; • Software packages • DVDs • How –to-guides • Etc Most of these guides have only been possible by employment of digital technologies thus enhancing the process of scriptwriting. Screen writing Digital technology has also permeated into the screen writing section of the television, film and video game industry. There are numerous award-wining films created by digital video cameras.

Hollywood recorded the first category in the year 1997. Film producers utilized a Sony video camera and they set the pace for other users in the future. The movie created had better image quality. Additionally, digital video cameras are quite easy to transport, as they are light. Digital cameras also assist filmmakers to remain within their budgetary parameters because cost of production through this medium is quite low. Digital cameras have been used ever since 1997 for movies, documentaries, shot films and other media presentations. (Cousins, 2006)

Some groups have asserted that working with digital videos is like doing a merger between two elements; film and theater. Film makers usually implement these technologies to allow smooth recording. Unlike old camera models, digital cameras allow scenes to unfold one after the other. This characteristic is synonymous with theater where disruptions are kept at minimum. This is possible because digital cameras are portable and they allow scene repetitions. Conventional/traditional cameras do not allow such flexibility in that they restrict their respective audiences.

Not only do digital cameras affect the quality of film produced, they also affect the speed of production. In this case, digital video technology has enhanced speed by allowing multitasking abilities. Some producers may choose to apply video technologies that can be stored on hard disks while shooting the movie. Film producers now have the option of editing the quality of those photos as they continue making them. This saves plenty of time because editing and shooting can occur at the same time. However, this mode has not yet gained wide popularity.

It is just a matter of time before film producers begin adopting this technique in film production because it is cost effective. Digital video technologies have also permeated into the video game industry. These days, video games have become more elaborate and complicated. Many companies utilize screen writing technologies to come up with the plot and theme of the video games. It should be noted that despite employment of these technologies, there are is still a need for script – writers. Consequently, the two areas are merged together to bring out competitive products in the market. (Thackway, 2003)

Digital video technology is especially relevant in the worldwide web. Many individuals are using digital videos to record unedited videos that will be used in the distribution process. Some of the most outstanding stories on the internet have been recorded using digital video cameras. These cameras are particularly useful because they allow users to transfer clips directly to their computers. Shown below is an image of an Iraqi family capturing a digital camera. This was part of an initiative by the private sector. It wanted to unravel the experiences of Iraqi families in the face of war.

The digital camera was quite appropriate because Iraq was highly volatile at that time. It was necessary to come up with a method that would allow portability, fast and easy movements. Source; Thackway, M. (2003): Iraq shoots back; Indiana University Press, 2003 Digital videos allow users to edit their images. Time and time again, internet users get the chance to post some of their edited work across the internet. Images may be edited in a positive or negative light depending on what the user wants to achieve. (Cousins, 2006) It is also important to note that the internet facilitates the use of digital phone cameras.

Most people have posted interested clips on the web using their mobile phones. Despite the fact that these clips are particularly short, one cannot ignore the fact that they represent the future of the film industry because they are very personal and also allow fast transfer of information. Conclusion Digital video technologies have transformed the film industry because they facilitate fast and efficient production. It is possible to plan all scenes and dialogue details before production through story board technologies. Consequently, film makers end up pending less time figuring out which scenes will follow others.

Digital video technologies have also trasngomd the script writing sector because these technologies can guide new users on how to employ the method. Additionally, scriptwriting in the video game industry has also improved due to employment of digital technologies. Lastly, the internet has grown by large magnitudes as a result of digital videos.


Salt, B. (2006): Moving Into Pictures; Starword Publishers Cousins, M. (2006): The Story of Film: A Worldwide History; Thunder’s Mouth press Thackway, M. (2003): Iraq shoots back; Indiana University Press, 2003

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